[[WARNING: The post that follows will get quite detailed, and contain very few images]]
I've been keeping myself quite busy lately, helping out with the Dragon norns, created by Jack over at Addicted to CAOS. They're currently going through a lot of tweaks, which I've been helping test and observe, and I've also been recolouring the relevant Draconian and Gargoyle sprites to make them a little less mismatched (unfortunately, this has hit a bit of a snag).
The latest test involved a brain edit, attempting to improve their ability to plan long term, involving the combination lobe. This came shortly on the heels of some extensive testing of my own regarding the effects of chemical 130 (tryptamine) on the Dragon norns, who are based on the genome edits that include sensitivity to that chemical. Specifically, it is a hallucinogen, the effects of which become quite obvious if you combine the Creature Remote Control's mind-reading effects with those of the Health Bar. A number of conclusions were reached during this testing that had significant impact on the brain edit test, and a couple of important agent edits were made by myself as well, in the course of facilitating the testing. First, I edited Emmental's Medical Monitor (kudos go to Emmental, the medical monitor and norn statistics monitor have been invaluable to me) to also detect 130, and I edited Ghosthande's Dynamic Blooming Flowers to give 130 and alcohol in both the seeds and the plant itself (I also made a few other edits, but they're incidental to the testing).